Saturday, January 15, 2011

Lesson 2: Camera techniques and Video rules

These rules and techniques below will turn your amature movie into a cinematic motion picture, remember to read all techniques before going out and shooting your movie!

Lesson 1: Framing

Headroom- It is important to fill the frame with your subject. If you have too much extra space above their head the viewer's eyes will be drawn to that area. To make sure this does not happen, picture the shot as 3 horizontal rectangles all the same size. The subjects eyes should fall on the 2/3 line.

Leadroom- It is important to allow space in your frame in the direction your subject is looking. It tells the viewer that they should be curious or pay attention to action that may occur in this area of the frame. For example. Conversations, the viewer is looking at something, or they're about to walk in that direction. To make sure your character is perfectly framed, picture the shot as 3 vertical rectangles all the same size. The subjects opposite to the looking direction shot fall on the 1/3 line

Lesson 2: Shot types

Extreme wide shot (EWS)- Camera takes in an extremely large area (Grand Canyon, Newyork city, house)
-Often used as an "Establishing shot" - The first shot of a new scene, used to show the audience where the action will take place
- The goal of this shot is to establish the characters position in the frame in their relationship to the surroundings

Wide shot (WS)- Camera takes in a large area (large crowd, person)
- Sometimes used as an "establishing shot"
- Subject takes up most of the frame, always capturing their entirety (From head to Toe)
- Also called a long shot

Medium shot (MS)- Camera takes in a smaller area
- In a medium shot the subject is shown from above the knees or waist to the top of their head
- Medium shots lack the ability to show facial expressions but work well to show body language

Close up (CU)- Camera takes in a small area
- Only the subjects shoulders and/or head is shown
- Are dramatic and intamite
- Used to show emotion

Extreme Close up (ECU)- Camera takes in an extremely small area
- Only a selected feature is captured
- Used to communicate detail and sometimes extreme concentration/ emotion


Pan shot - A HORIZONTAL camera movement, used to communicate or reveal something new in the frame- can be dramatic

Tilt shot- A VERTICAL camera movement, used to communicat or reveal the size of a subject- can be dramatic

Hand Held shot- No tripod used for a documentary feel, communicate realism "Anything can Happen"

Crane shot- An extremely high shot (usually WIDE) from a crane or a small "Jib". Great for establishing shot

Dolly shot- Recording the shot while the camera is moving from right to left or vise versa (uses a camera mounted track or steadi-cam)

Tracking shot- Recording the shot while the camera is moving forwards or backwards. (Great for POV shot)

Point-of-view shot (POV)- The camera rpresents the POV of the suject- encourages viewer to identify with the subject

Over-the-Shoulder shot (OTS)- The camera is looking over the shoulder of a person at something (eg. Scenery) Encourages dentification with the subject

Camera Height- Low angle- Camera is low to the ground looking up at a subject, makes them look Powerful
                        High angle- Camera is high of the ground looking down at a subject, makes them look weak

Lesson 3: Rules

30 degree rule- This is one of the basic rules of television. When you shoot footage, make sure the background is different in every shot to aviod it looking like there is a jumpcut. The camera must move at least 30 degrees when shooting in the same room.

180 degree rule- Is a very important concept in video and film production. It  refers to an imaginary line which cuts through the middle of the scene, from side to side with respect to the camera. Crossing over this line changes the viewer's perspective in such a way that it causes disorientation and confusion. For this reason, crossing this line is something to AVOID. For example the camera is located to the subjects left. The shot shows the subject walk from right to left, establishing the viewer's position relitive to them. By crossing this line the next shot will show the subject walking from left to right in the same scene. Because of this sudden change the viewer becomes confused. The only way that you should break this rule is to show the camera crossing the imaginary line.

Lesson 4: Creativity

Now that you have an arsenal of usful ways of shooting, go out and put them to the test. Once you become comfortable with doing this, go out of your comfort zone and do something crazy! But not to crazy, most people don't like change.

Thanks for reading,
Be sure to e-mail me at halovideos@live.ca if you have any questions

Stay moist kids
- Aaron, SpAnkingSpAtula, of TheNetworkCinema (youtube channel)

Sunday, January 9, 2011

Lesson 1: What you will need to make a Machinima

Step 1: The very first thing that your going to need to start your Machinima is a gaming consol. Whether you use a NES, Gamecube, PS2, or Xbox 360 it doesn't matter! For what im discusing here any system with an RCA connection will work (RCA are the Yellow, White, and Red cables that connect to your TV).

Step 2: Once you have your gaming consol ready to go the next thing you will need is a means of capturing the video. There is a lot of debate over which capturing devices are the best, but in the end it comes down to you. Do you want to record it HD and have a high budget? If so the Hauppauge HD PVR is a great choice, although it goes retail for about $199.00. Or do you just want to record gameplay for fun with friends? If so Dazzle Carture card Products are great when on a low budget (This product comes with editing software)!

These two means of capturing video are the two product which most gamers go for. Although with that said there are still many other ways to capture video! These ways will noth work for all computers and video cameras, you will have to do your own research to find it out.

One simple way which cost nothing is to plug the RCA cables directly into your computer, depending on your graphics card and compture, results will vary. Another simple way which is extremely cheap if you already own a desent video camra is to route your RCA into a mini-plug (Use an RCA to Mini wire), Then plug the mini into your Camras AV input. Once this is done connect your camra to your computer via Firewire or USB.



Link-Dazzle Capture card http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/Dazzle/



Link-Hauppauge HD PVR http://www.hauppauge.com/site/products/data_hdpvr.html



Step 3: Most likely the most important part of your Machinima! An editing software! Thoughout my life I've used many different editing softwares from Windows Movie Maker to Adobe Premiere Pro! If you have no money Windows Movie Maker gets the job done, but i highly HIGHLY recommend upgrading to at least Pinnacle Studios. These programs vary in price so much its hard to give an exact price but Pinnacle Studios starts at $49.99 while Adobe Premier Pro starts at $800 +!!! If your serious about video editing you may have to bite the bullet on the high price of Adobe Premiere Pro, its extremely worth it in the long run!



Pinnacle Studios http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/Home+Video/Studio+Family/



Adobe Premiere http://www.adobe.com/products/premiere/



Step 4: Find friends to help with your Machinima, whether they're actors or story writers, all help is good!! Once you've got your story idea worked out, write out a script and send it to everyone who is acting (This makes life a lot easier! Facebook inbox's work well for sharing the script).

If you have any questions feel free to e-mail me at halovideos@live.ca I will do my best to answer everyones questions quickly and effectively.

Once again thanks for reading, Checkout my channel to see what I've done